10 terms to better understand

what is a nosegrab, a rodeoback, a cork…? Small lexicon of the most used terms to better decipher the snowboard figures, before starting your training.

Listening to the comments of a snowboard competition most often means taking an English lesson. Discover 10 key expressions used by the pros to describe the figures. A vocabulary borrowed from surfing and skateboarding.

 Regular and Goofy 

This is the first question that the followers of the snowboard. In the style regular, the snowboarder has the left foot forward. In goofy, the right foot is in front

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 Frontside and backside 

A turn made from the front is said in frontside. If the skier is from back, its turn will then be considered in backside.

Grab

The grab is the basis of snowboarding in competition. "Graber" means grabbing your board with your hand during a jump. Many variations exist depending on the hand touching the board or its position.

 Indy and Mute 

Considered the basis of grab, TheIndy consists of grasping his board between the feet using his back hand. The same maneuver but with the front hand is a Mute.

 Nosgrab and Tailgrab 

Not the easiest of grab to perform, the nosegrab is to grasp the front of the snowboard. Conversely, a grab on the back of the board with the back hand is called a tailgrab.

 Rodeoback and Rodeofront 

Figure which consists of performing a somersault backwards while adding a rotation of half a turn. The rodeo is " back "When we start from behind and" forehead For a departure from the front.

Cork

A Cork, name taken from the English word corkscrew meaning "corkscrew", is a horizontal rotation whose axis can vary. The best snowboarders achieve " Triple Cork "

McTwist

Nothing to do with a menu of a brand of fast food. The Mc Twist is a vertical rotation with a spin. The champions realize “double Mc Twist” while adding horizontal rotations.

One foot

Perform a figure one foot consists of removing one of the feet from the binding. It is then necessary to extend the leg to the maximum to show the maneuver well to the judges.

360, 540, 720, 1080, etc.

Most figures are followed by a number. This is the number of degrees of rotation. Thus, for a double rotation we speak of a 720, a triple corresponds to a 1.080, and so on.

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